Game: Tomb
Raider (2013)
Play Time: 24
hours over 5 days (with a 10 hour marathon on the last day)
Recommendation:
Buy at first opportunity
This is an
after action report on my experience playing Tomb Raider (2013). Before playing
the game I have only heard negative reviews about the game, most notably the
following remark: “The game is a game, but it is not Tomb Raider.” (WARNING:
This review has a few spoilers.)
The Cons:
1) There are
quick time events in the game.
A quick time
event (QTE) is a spot in the game where you must press a button in response to an
on screen prompt. A successful action means you get a postive result and
usually continue the event to the next prompt or finish the event. A failure
usually means your gruesome death. (And Lara dies in so many unpleasant ways in
this game.) I do not like QTEs when I must revisit them because I failed to
notice how to successfully press a button. I should be rewarded for my wit or for
successfully solving a puzzle. Many times I watched Lara die the same death
and it was because I didn’t know how to press a button.
2) My
graphics setting should not hold me back from advancing.
This is a
small gripe because my settings might have prevented me from successfully
completing a guantlet event. This was not a QTE but a series of actions that I
must perform in order to advance to the next safe area. I did successfully
traverse all BUT the last element. And I failed the last element time and time
again. The problem was that the last element was not in my field of vision. All
through the gauntlet my vision was purposely looking down. The last element was
actually above my field of vision, but because the gauntlet event conditioned
me to look down I kept failing it. My setting were lowered at the time so I
blame that for keeping me from noticing the wall. I probably would have noticed
the wall better if it were glowing. (I know there is a button that will show
all the spots where Lara can climb but I kept thinking the gauntlet was a QTE.)
3) There is
a cast of characters in the game but very few places where I could interact
with them.
Another
small gripe. The writers went through the trouble of making these characters and
this story with so many background elements. However, personally interacting
with them was not only few and far between but they didn’t seem to give any
more advice or help with the game or your progression. I wished that there was
more each person could say as you talked to them.
The Pros:
1) The skill
system is robust and filled with excellent uses.
The first
skills you can pick up help you get bonuses as you traverse the game. Later on
these bonuses help get you the more powerful skills that help you take down
enemies quicker and keep you alive longer during battles. Not once did I ever
regret getting a skill because each skill either built on previous skills or
helped you use your tools better.
2) Lara’s
weapons can be improved with a robust upgrade system.
Those
bonuses I mentioned earlier help you gain scraps (I do not remember the actual
term) to “buy” upgrades for your weapons. Each upgrade helps you take down
enemies easier and quicker. There are the normal upgrades like larger clip size
and an added scope for sniping. Then there are the other upgrades that help you
traverse areas and open up previously restricted zones. One of the cool options
is that the bow Lara uses can shoot a rope so you can make zip lines where you
need them. Each upgrade is expensive but not so expensive that you cannot get
the scrap to purchase them.
3) The
action is plentiful.
In the
beginning all you have is the axe tool and the bow. This is all you need
because the enemies are easy and they fire arrows at a slower pace than you. In
my playthrough I purposefully tried to headshot when I could because you get
extra experience from a headshot and the enemy immediately stops shooting at
you. Each death means closer to a skill point and, after acquiring a specific
skill, more scraps from looting dead bodies. And there are many areas where
enemies were plenty to shoot at.
4) The
scenes are breath taking.
Yes, the
action all takes place on an island but each area you open up is jaw dropping.
From plane wrecks to abandoned Japanese villages to a sprawling shanty town
your eyes are treated to a fantastic view. Yes, the shanty town seems
unbelievable but then again the game keeps mentioning a queen that can control
the weather. The artists and designers went all out and did a great job with
it.
5) There are
tombs that Lara can raid.
Almost all
the tombs in the game are optional. You can go through the game and not once
step inside an optional tomb. You would not get as many experience points or
scraps for upgrades, but you can skip them. If you do then you’re robbing yourself
of the quintessential Tomb Raider experience. I believe those extra areas are
there for those people who call themselves Tomb Raiders. I went through the game
and played every single optional tomb because this is Tomb Raider. If there
were no tombs to explore then this game would be called Lara Roughing It On an
Island.
6) The
combat system actually works.
Instead of
an clunky auto-targeting button the game lets you choose to aim your weapon.
You hold down one button to go into aiming stance where your view is closer to
Lara and then fire using the reticle. If you let go of the aim button your view
returns to behind Lara where you can see more of the area. This is a subtle and
powerful use of the camera because this causes the player to decide if looking
around the character is more important than aiming down the barrel. (Throughout
the game I’ve abandoned the aim view in favor of finding better cover or an
unflanked position. Trust me, you never want to be flanked.)
And with
stronger skills you can, on a successful dodge, play a short QTE where success means
you kill an enemy or failure means you continue the battle. In my opinion that
is the best use of a QTE. Also no other enemy close by can melee you while the
QTE is acting out.
There are
many more things I could say about this game (all of them positive) but these
are the ones that stand out. I got this game on Steam for ten dollars on the
Winter Sale. If I had gotten this game earlier at a higher price I would still
say the same things. This is a great game and I highly recommend this.
And to the
nay-sayers: this game is a Tomb Raider. So stop yelling at all of us to get off
your damn lawn.
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