Between hard hitting attacks, surprises from my blind spots, and the paltry health and armor upgrades, "The Surge" video game is a difficult game to play, even on Normal. ("Normal" is an abused word and should file claims in court.) With every death a player should learn more about the mechanics and layout of the game.
And with every death the tech scrap (a.k.a. Money) you've accumulated up to that point is dropped. When you leave your Ops (safe house) the dropped scrap begins counting down. You can increase its limit by killing enemies along the way to the scrap but once it reaches zero it disappears forever. When that fifteen thousand scrap pile says good-bye your heart dies a little more.
This can be a difficult mechanic to master unless you use it to your advantage. As one ventures through the maps and experience the distance growing between shortcuts a player will find a section of map that she can adequately farm for scrap with little to no consequence. She should then proceed onward until she dies. The player should then take a measure of the effort to reach that death point from Ops as she kills zombie robots along the way.
Given time, effort, and the amount of scrap each enemy drops, the player should pick up the scrap and die at that area immediately. With each death the scrap pile grows. Because that stretch of path is relatively easy the player should amass a large death scrap pile after two or three demises. Only after three or more deaths should she return to Ops to bank that huge pile.
So, if you can desensitize your character's Death then accumulating a large chunk of scrap should be a breeze.
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